Join us as you Rocket League Black History Month honors all February! We’re falling Three free packages in the Item Shop throughout the month, with each bouquet celebrating the work of talented black artists.
First up is illustrator Geneva Powers, whose artwork covers lush artwork Sunni badges. Her fanciful designs were also featured in the matching outfits Sunni symbolic boundaries And Operator of the Year logo. Stay tuned – the next two free drops for the bundle will be announced on our blog and social media sites throughout the month.
Get the Sunniya by Geneva Bowers set in the item shop via the in-game Black History Month tab from now until February 28th!
Sunniya by Geneva Bowers Bundle (Free)
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Sunni badges
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Sunni symbolic boundaries
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Operator of the Year logo
Meet the artist
Geneva Powers Capturing the world with her art through comics, children’s books, and now Soccar! Her ambiguous drawings blend vibrant concepts with ethereal colors to bring life to everyday scenarios. During our collaboration, we caught a moment to ask her a few questions about her, her art, and her story.
Q: Can you walk us through your journey and how you grew a career in the art industry?
A: I will start in college. I dropped out after a year for several reasons. I had no skills in anything other than drawing. But since that was all I could “do”, I was determined to make a career in artwork. After reading a random response from a user on a now dead forum on the internet, I found out that you don’t “need” an art degree. So I studied online from YouTube and blogging to get good enough to be “rentable”. I stumbled upon a great opportunity from a tee design company that just so happens to be doing very well! I’m still trying to improve my drawing and general skills after work. After a few years, the freelance illustration I was doing on the side started to outpace my job, so I chose to go freelance. It’s been working out ever since.
Journey, Lucid Blade, and Grasp by Genevieve Powers
Q: Much of your artwork combines the mystical and the mundane. Can you talk about your relationship to magic in the world?
A: A lot of my artwork is just “what if”. What if this electric tower was the same, but with a dragon on it? What if this window is the same…but has a dragon on it?? What if everyone just, I don’t know, broke into the ’90s and gave them a sword? We all have a daily routine that we have to go through which can be mundane, and the general imagination inspired me a lot, so it’s kind of an escape together.
Q: As a huge fan of the magical girl genre, I couldn’t help but ask about your comic website, HoverGirls. What inspired you to undertake a long-term project like this?
A: I’ve wanted to do a comic for a while, so I’m grateful for the idea of HG! I grew up on Magical Girls VHS tapes and love digging into metaphors, so this webcomic was a great way to steal from anime and show that love. HG has been picked up for publication by Bloomsbury next year (2024) as well, with about 40% more of the story and essentially all of the artwork reconstructed. However, the comic website will always be online.
Also, an aside: As someone who illustrates a lot of books and covers for teens, I really wanted to have a story where the story isn’t just about being black or a person of color. For lack of better wording, there are a lot of “black struggle” stories/major plot points that matter, yes, but I’ve rarely seen or been hired for anything that was just a story where the main characters are POC or black and wasn’t centered around that fact. The characters in HG are just vibrations in their own established characteristics, and that’s the absurd predicament they’re pushed into.
Actress Geneva Powers
Q: What do you think of video games as an interactive art form?
A: Games are an incredible art form. It brings together most of the senses, and you can interact with it on top of that! I’m particularly a fan of games from the PS1/PS2 era, with all the tricks pulled to deliver this bundle of sensory art in such a tight amount of data/space. You can tell if something has a lot of love and thought.
Q: Different people gravitate toward different types of games. Is there a type of game you find that really speaks to you?
A. Roguelikes and rogue-lites. I can not get enough. Randomizations, replays, dungeons, and loot are the best dopamine hits for me. I would instantly choke on any other game of a different genre that had roguelike elements.
Q: What impact do you want your art to have on the world?
A: I just want people to be really happy. There is a lot going on all the time. So I just want people to see reps for themselves and maybe feel more relaxed during the day.
We hope you enjoy Rocket League’s Geneva artwork! Make sure to check it out Instagram And store. Now, grab her free item pack and keep your eyes peeled for the next artist feature coming later this month.